Get ready for a tutorial on texturing & lighting a Super Nintendo!
What You'll Learn:
- How to Set Up Multiple Materials for a Single Object!
- How to Use Curves to create Realistic Tangled Cables!
- How to UV Unwrap & Texture Multiple Parts of a Model!
Here is the finished result of the tutorial!
In this second half of a 2-part tutorial about how to create a Super Nintendo in blender, we’ll go over how to set up materials, texture, and render a SNES scene. We’ll go over creating the cables by using curves as well. We then light and composite the final image.
As far as the “Instruction Booklet” is concerned, I have included the texture for it in the download materials for this tutorial. All I did was import the image using the “Images as planes” add-on, then I extruded one side to make it into a book shape. I then duplicated the entire shape, and scaled it down on the Z axis, several times, to create inner pages. The last thing I did was create a second “Paper” material, which was just a default white diffuse shader, and applied it to the inner paper pages. That’s it!
Also, here is the link to the Yo Frankie video game: http://www.yofrankie.org/
Once you’re finished, go check out some more tutorials on the site!
PS. Post your finished results in the comments below once you’re finished, I’d love to see what you all create!